Monday, April 25, 2011

mass effect 2


Recently I played mass effect 2, a game in which your actions will actually change the ending of the game and it will change the next game in subtle ways. The game is sort of a sandbox game in the sense that you decide which missions to do for the most part and you can exlpore the worlds of the game freely. Another aspect of the game was that the decisions you made would not only change the main plot but also subplots that would be going on behind the main plot. The game is a revved up version of dungeons and dragons, they made combat a much smoother experience and dumbed down leveling up. They just change the environment of dungeons and dragons, instead of wizards, elves, and ors. Its biotics that give people force powers, aliens, and evil robots. They got magic, fantasy and a enemy that no one feels bad about killing.
The dialog boxes within the game are actually half the fun. For you can decide to do something rather renegade or you can do something rather good. I enjoy to pick the side of the renegade mostly because those always seem to be more entertaining then picking the good dialog. An example of something renegade would be the fact that you have the opportunity to throw a certain character out of a skyscraper's window. This is of course shown to you with a in game video.

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